Pascal’s Wagers – review after two passages
This is a mobile game in the A-RPG genre created by Giant Global. Looking at her, from the very first shots you think about the creations of from Software. There are similarities, but there are not many of them. The need to monitor endurance, an estus/treatment potion, which, incidentally, falls out with mobs with a lack, consumables, similar opponent behavior, very frequent deaths and a revival of the fire … daaaa damn, altar. Everyone compares the game with Dark Souls, although it is more like a setting on Bloodborne. What do we have in this game for 350 rubles + 75 per dls? (The price is relevant for owners android devices)
Chapter 1. Plot.
The main part of the plot is served in the forehead. You will not miss anything, just stupidly following where the game will send. Notes will be lying along the way, but they can be ignored. (What to do is extremely not recommended). Notes and description of objects expand the knowledge of the world of the game and understanding of the plot, but do not affect its move – everything is familiar here. Briefly about the plot: the action of the game unfolds in the dark world, in which, as a result of the natural cataclysm, the sun sank to the bottom of the ocean. The continent devoid of light suddenly turned out to be covered with black fog, which the inhabitants called Sendril. Under the influence of fog, people went crazy and turned into monsters. But it also turned out that the colosses can drive Sendryl with their light. Soon and the spark of the life of Kolossov begins to fade away. The Church in this world plays an important role, since the Holy Land drove off Sendryl without the help of the colosses, thanks to four pillars, but it lost the blessing of God, who owns strong relics and wants to gain access to the colossus cemetery by any means. Our heroes are known to the same goal, but for their reasons. A couple of heroes, by the way, former ministers of the Church, one still belongs to her, and the list is simply closed by a girl with a musket. There is a confusion, because the description of the game speaks of one colossus, but the city is founded in the game around the colosses, and there are quite a lot of them in the game.
Chapter 2. Gameplay.
Let’s start with management. The buttons on the screen are relatively large, so there should not be problems with pressing, but for those who play this is inconvenient, you can connect any gamepad that will conquer your device. Sometimes my buttons did not live, but I changed the screen 3 times, so I will write off on the phone, although in other games there is no such thing. When connecting the gamepad, the problem miraculously disappeared. The camera is not fixed, so she will have to actively twist when moving. You can choose great angles for photos.
Compared to the games of the Souls series, the game is easy. However, relative to other mobile games, just fierce hardcore. Among similar projects, the game is correct and achieved not due to the curvature of the game itself (even this game suffers at a number of moments), but due to gemple features. A rather attentive and patient player will not experience difficulties with anything except the final boss. You should not be greedy with damage and the game can be done without damage for the player at all, follow mental health, then the character will not fall into madness, etc.D.
Typical for the Souls series: fixation on the target, control of the endurance counter, combo, dumps, block and parrying. Two strokes according to the standard – strong and weak. They are not very different in damage, but their abnormalities are different, but also approximately the same. Why then do you need a strong blow? For the sake of combo and interruption of enemy attacks. Now some explanations are required. I call stamina a gray strip under the HP of opponents, by the emptyness of which you can conduct “execution” – a rather powerful blow with your animation and button of activation.
Interruption of attacks, as a rule, is not connected with this indicator. With the help of a strong or weak attack, you can bring down the enemies of the animation and put the enemies to complete your blow and, in fact, inflict damage to you, and at this time to twist the commander. IIII … we finally got to the combo. Combo shots are presented here in several variations: a sequence of identical attacks (3-5 pieces) and abilities activated by a certain combination of actions. There are also simple abilities with the same activation mechanism.
Spends endurance, helps to avoid impact/damage. It works as crookedly as in DS 2, so you can not get damage, dodging directly into the face of the enemy. I dodged a spear that was pricked to me))
Parrying/block
Helps to avoid most of the damage and interrupt the enemy’s combo. Some mobs and almost all bosses cause damage through the block. When pumping, you can make a rippust, it is recommended for timing lovers.
Back in the back (and Noaccount-casinos.co.uk you, Brutus !)
It works like execution, only from the back and provided that the enemy does not see you or a strip of endurance reached zero. Pumped by a separate branch, by default, Terrence is not pumped, the rest already have.
Health – Green strip familiar to everyone. This indicator will very politely show you to your vitality, it is advisable not to lower it to zero, but here it is already your business. It is restored with the help of potions, relaxation at the altar, due to special items or abilities. Devastates in two or four blows throughout the game, and if you do not download, it can be in one.
Endurance – Yellow strip under the indicator of health. Affects the number of actions performed in a row. With complete waste, your character will feel like you will feel, having run right now with a sprint of 800 meters and just trying to reach the remaining 200. Darkening in the eyes, shortness of breath, slow movement and inability to block/attack. Endurance from the extreme lower limit is restored with a delay. But literally after 1 second a miracle occurs – you are again with complete endurance and are ready to give different evil spirits.
Rage/Kara/Blood -Replacing mana, used for caste of abilities and combo-studies
Mental health – Fuck of this game. Each time being attacked by monsters or likening them, dissecting their flesh with his weapons, the hero loses his mind. The following consequences follow from this: Condition 1: “abnormality”. Each hero has his own effect, but not much good. In this state, components for relics, black water stones are more easily mined and only a special type of bone is mined. Condition 2: “Madness” The hero’s mind finally begins to leave him and he meets his shadow in battle from where he will come out either by the Overfigure or the defeated. The shadow takes the appearance of the character you play, but if you were defeated by it earlier in the guise of another character, then it will appear in the guise of the winner. Sometimes a shadow changes the character in the middle of the battle. Too long fight with a shadow kills you even with a complete hp. (Applies 30 seconds you will have). The shadow plays for the imb and her abilities are immediately pumped out. With victory, mental health is restored to the maximum. In other ways, it is restored to elixirs, consumables, effects from objects, rest at the altar, teleportation to the carriage and the transition to a foggy camp and hidden dollars. At the battle with bosses, mental health is spent very quickly. When the character flows into madness, the boss passes into the second phase and restores health to about half. In the second phase, the boss has new attacks and the damage increases.
Potions of treatment
Replenished by the altar, fall out of opponents. Restore part of the CP, it takes time for use, the maximum amount is limited.
Everything from throwing knives to a variety of elixirs. There is a limit, as a rule no more than 10 pieces in a backpack. Fall out of mobs, bought from merchants
Death in this game rolls you to the last altar, taking away 13% of bone fragments (local currency). HP, mental health and health of health are restored. All mobs on locations are revived, except for bosses and some opponents. I have not yet reached the limit for the revival of mobs, so you can easily farm if you have to. In a similar way, the transition to other locations works. When managing two characters for complete death, the killing of both.
Stuck between the map and the boss. And specifically between the first boss and wood, between 3 boss and altar, between stone and 4 boss. The benefit of lover here works in favor of the player, then death did not occur in all cases.
Non -passion of the blow. The second character simply got into the wrong mission, because the impressions of him are mostly negative. The bug was that the hit and the sound of the hit were, but there was no damage, while I was actively filled with tentacles in the face. And the final boss for some reason the damage from powerful strokes receives reluctantly. Not to be confused when the mob rises from the ground, there he has temporary protection by the divine force of developers.
Chapter 3. Characters
Starting from 2 missions, we manage at once 2 characters, the indicators of which are not dependent on each other. Common only consumables, and everyone has their own health pots (estus). Switching occurs by a special button and is made outside the battle.
Terrence. Old knight excommunicated from the Church. Becomes a courier to find his lover and get her forgiveness for betrayal. He wields a sword and a cane with a blade. The main character, so during the plot to change it will not work. Good damage, has powerful easily unlocked attacks, knows how to fend off and block blows.
Viola. Simple girl with a musket. Looking for something in the cemetery of colosses. There is a bayonet on the muskete. It has the largest speed of movement among the characters, the best deviates from the blows, knows how to shoot from the musket with different bullets and knead enemies with a bayonet. Can not in the block, but it can be rippers. The damage is good, especially good against bosses.
Benita in the past nun was blinded due to some life circumstances, is the most imob character. Hits enemies by censer at an average distance. Does not know how to block or fend off, so you only have to dodge. When strikes, causes damage to himself, but IMBA, if you play correctly.
Norwood. The minister of the Church, chopped off his hand to get a coffin (powerful relic), a good tank. Pretty well can shoot down the attacks of bosses and mobs. There are pretty good charged blows and combo, easily knocking down the endurance of the bosses, but very bulky and require time to prepare. Gameplay did not interest anything, so one of the chapter was enough for him. But to watch how he climbs the stairs rather funny))
Chapter 4. World.
The world of the game is very much reminiscent of Bloodborne (especially if you play for the Viola). This is mainly due to the presence of the Church and the presence of an ancient race of colosses, around which the whole plot is spinning. There are also couriers, the task of which, as I understand it, fight the creatures of Sendril and perform different tasks of the church and other inhabitants. Unlike BB here the church is a relatively positive character. The source of all troubles neither people nor the church, namely circumstances that did not depend on any of the above. The world of the game is replete with beautiful landscapes that are complemented by good music, so playing a pleasure.
Chapter 5. DLS.
We have a plot DLS about one of the NPCs (similar to Alucard) and one more about fog. The latter is the source of endless battles with enhanced bosses. And the first is still inaccessible. In general, it is played quite pleasantly and requires a little greater skill than the main plot.
Chapter 6. Personal impressions.
I really liked the game and I don’t feel sorry for my money, all the more such small. The main mass of negative impressions cause connection problems that occur quite often, but in the future they will not interfere, t.To. Connection is only necessary for entering the game itself, and then you can turn off the Internet and play quite calmly. A game with a low entrance threshold, so there will be no problems with complexity. The platform itself, mobile devices, makes the game available for playing metro, buses or lying on the couch. In general, the game is just a treasure, if you don’t know how to occupy yourself, for example, on a train (only the Internet is needed, but only for a minute). It is a pity that there are almost no such games in the mobile market.